Tuesday, December 29, 2009

2e Tuesday - Soul Besh

That's right, Gamma World 2d edition... what 2e did you think I meant?  Every Tuesday I will pick one of my favorite monsters from the fully illustrated bestiary included in the 2d edition Gamma World Basic Rules Booklet and convert it to Mutant Future.  Today's monster is...

Soul Besh (Skeeters)

No. Enc: 1d4
Alignment:  Neutral
Movement: 90' (30')
Armor Class: 7
Hit Dice: 5
Attacks: 1 (proboscis)
Damage:  1d6
Save:  L3
Morale: 3
Hoard Class: none

Lurking in tall grass, behind trees or in an impenetrable swamp, the soul besh waits for its victim to fall asleep and then inserts its proboscis into them to feed.  Anyone successfully struck by the proboscis must save vs. poison or be paralyzed for 2d6 rounds during which time the soul besh does double damage (2d6).  These flightless giant mosquitoes are much feared, because they are so adept at escaping detection and have an uncanny ability to insert their proboscis in the smallest chink in a victims armor.

Don't forget to add the +1 to hit and +3 per damage dice from the Combat Empathy mutation!

Mutations:  Combat Empathy, Chameleon Epidermis

While the Skeeters are pretty close to the Mansquitos that are already present in Mutant Future, I find the idea of a humanoid mosquito wielding weapons to be much less scary than a giant wingless mosquito with chameleon powers that does double damage to your paralyzed, sleeping body.  This could stem from my childhood in Alaska where we actually had Skeeters.  You knew that the mosquito was Alaska's state bird, right?


  1. Awesome monster! Reminds me of the big bad mosquitoes I had to deal with when I took trips to the jungles over here where I live.

  2. We have skeeters here in MN, too. But they don't bite you - they carry you back to the nest to feed the young.



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