For anyone curious, I am getting married on June 5th and now that my betrothed has graduated from the University of Oregon our wedding planning is going to get much more serious (i.e. I will have to spend a lot of time helping my sweetie out doing wedding-y things).
I am also a member of a band (Telepathic Dumpster) and I have been slacking on my duties as band sound engineer; two CDs are waiting for nothing but my time spent doing a final mix down to release, and I owe it to my bandmates to spend some time on them soon.
My duties over at the Eye of the Vortex web site are increasing a little bit because I agreed to be an editor over there and help get articles ready to publish. I also run a weekly 4e game and play in a weekly Labyrinth Lord game - something is going to have to give, so I think I will also cut back on my participation in the Labyrinth Lord game and see about possibly shifting the 4e game to an every other week kind of thing. Thus ends probably the most intense period of D&D activity that I have ever had in my life. I have never ran and participated in three weekly games simultaneously, and I certainly have never spent so much time blogging and writing about gaming. It has been a lot of fun! I will still keep up on my Back Screen Pass blog, as I want to slowly publish a game setting of mine on that blog.
And now, on to the Gamma World Goodness!
Today's creature is...
No. Enc: 1d4-1
Armor Class: 6
Hit Dice: 12
Attacks: by weapon
Damage: by weapon
Hoard Class: Unique (1d4-1 any Technological Artifacts)
These 8' tall, two headed, four-armed giants are surprisingly intelligent and peaceful. They have an average Intelligence of 14 and an average Willpower of 17. Technologically advanced, Orlens can modify armor to fit their unique build and all adults carry at least one technological artifact that they have mastered the use of. They will equip themselves with armor (hence their AC of 6, which should be adjusted downwards if they are wearing better than the equivalent of Studded Leather Armor) and swords if they have no weapons among their artifacts. Despite their physical strength, size and willingness to wield weaponry, Oriens will harm no one that does not harm them first. They will use their telepathic abilities to communicate with strangers, and will attempt to use telekinesis to restrain attackers without harming them before turning to combat as a last resort in self defense.
Mutations: Neural Telepathy, Neural Telekinesis, Ability Boost (Willpower only)
I like the idea of big scary looking two-headed giants wielding laser rifles that turn out to be a peaceful and civilized race. Things are not always as they seem in the Mutant Future..