That's right, Gamma World 2nd edition... what 2e did you think I meant? Every Tuesday I will pick one of my favorite monsters from the fully illustrated bestiary included in the 2d edition Gamma World Basic Rules Booklet and convert it to Mutant Future. Today's monster is...
No. Enc: 1d4
Movement: 120' (40)
Armor Class: 4
Hit Dice: 6
Attacks: 1 (bite or weapon)
Damage: 1d6 or by weapon type
Hoard Class: VI
Small packs of Arks roam the wastelands, hunting anything that crosses their path. They are smart enough to use their ability to control weather to their advantage, tracking their prey by scent through thick fog or forcing travelers to take shelter in the woods from a sudden downpour that came out of nowhere... It is not uncommon for the first sign of an Ark attack to be the sudden loss of energy that accompanies a vampiric field attack from hiding. Bipeds beware - Arks love eating humanoid hands above all else and will go to great lengths to attain this delicacy. Arks have unusually strong Willpower, with an average score of 16! This makes the Neural Telekinesis ability particularly useful in the paws of these wily predators.
Mutations: Neural Telekinesis, Control Weather, Vampiric Field
Why is it that the small detail that Arks love to eat humanoid hands makes me want to include them in every game I run, from vanilla fantasy D&D to the Mutant Future? Can someone give me a hand here?