Tuesday, March 2, 2010

2e Tuesday - Arks (Hound Folk)

That's right, Gamma World 2nd edition... what 2e did you think I meant?  Every Tuesday I will pick one of my favorite monsters from the fully illustrated bestiary included in the 2d edition Gamma World Basic Rules Booklet and convert it to Mutant Future.  Today's monster is...

Arks (Hound Folk)

No. Enc: 1d4
Alignment:  Chaotic
Movement: 120' (40)  
Armor Class: 4
Hit Dice: 6
Attacks: 1 (bite or weapon)
Damage:  1d6 or by weapon type
Save:  L4
Morale: 6
Hoard Class: VI

Small packs of Arks roam the wastelands, hunting anything that crosses their path.  They are smart enough to use their ability to control weather to their advantage, tracking their prey by scent through thick fog or forcing travelers to take shelter in the woods from a sudden downpour that came out of nowhere...  It is not uncommon for the first sign of an Ark attack to be the sudden loss of energy that accompanies a vampiric field attack from hiding.  Bipeds beware - Arks love eating humanoid hands above all else and will go to great lengths to attain this delicacy.  Arks have unusually strong Willpower, with an average score of 16!  This makes the Neural Telekinesis ability particularly useful in the paws of these wily predators.

Mutations:  Neural Telekinesis, Control Weather, Vampiric Field

Why is it that the small detail that Arks love to eat humanoid hands makes me want to include them in every game I run, from vanilla fantasy D&D to the Mutant Future?  Can someone give me a hand here?  


  1. Ooh. Talk about biting the hand that feeds you.


  2. Arks/Gnolls? The Arks are another all-time fav GW monster of mine.

  3. Yeah, I think the Gnoll resemblance is pretty strong. Gnolls that can control the weather, use the force to manipulate objects from afar and drain your life force to strengthen their own! Ouch!

    @BigFella - nice. That is the pun I was searching for last night as I was posting this.



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