Showing posts with label rpg. Show all posts
Showing posts with label rpg. Show all posts

Monday, March 28, 2016

Fungus Forest - Pay What You Want .PDF

Fungus Forest - Pay What You Want

The Fungus Forest is available now as a Pay What You Want .PDF on DriveThruRPG.com.  Check it out and download now!


The Fungus Forest is an OSR Compatible adventure location designed for use with Original, Basic and Advanced Editions of the world’s most popular fantasy role-playing game (and their modern simulacra).

Pay what you want for this sprawling 100+ cave complex suitable for low level play.  Please download for free if you cannot pay anything; we want this thing in the hands of gamers, not mouldering away on a DriveThru bookshelf.

Features:

  • Unique creatures and magical items, including six feuding Fey factions that will try to pit the party against their rival factions.
  • Compatible with most editions of the game; stats are provided in a simple, system-agnostic format with both ascending and descending armor class listed. 
  • Maps: 2-Page overview map spread of the caverns; four quadrant maps of sections of the caverns; inset map of the Tiny Tunnels of the Dark Fey; printable black & white single page version of the overview map.
  • Full Color art and layout.  
  • Ready Reference Appendices: Formatted in black and white with printable margins to enable home printing for easy in-game reference; Appendix I - Random Fungus Generator; Appendix II - Magic Mushrooms of the Fungus Forest; Appendix III - Fungus Forest Bestiary (30+ unique entries); Appendix IV - Printable Fungus Forest Map.
  • Bookmarked & Hyperlinked: Fully bookmarked .PDF with a clickable Table of Contents
  • Two Formats Available: 2-Page Spread or Single Page .PDF formats available for download.
  • Print Edition Coming Soon: The Fungus Forest is currently .PDF only but a print edition is in the works, loaded with more art!
Thanks to osrcompatible.org for the "OSR Compatible" declaration, used under a Creative Commons CC-BY license.
OSR Logo by Stuart Robertson used under a Creative Commons CC-BY License


Monday, November 30, 2015

MFL Mutant Football League

The priesthood of the Beast operates The League, an outgrowth of the old National Football League.  Each sect of the priesthood controls a team, recruiting and training players to participate in the spectacle.  The field has been doubled in dimensions and each player rides a death chariot pulled by a small wyrmling.  The rules are complex and changed often, but one constant is that sacrificial victims are released at the line of scrimmage before each down.  The offense tries to hurl or carry victims into the defense's end zone to sacrifice them there while the defense attempts to decapitate the victims before they reach the end zone.  If a decapitation results in the head flying into the offense's end zone, a safety results and the defense scores two points.  Under certain circumstances it is allowed to knock members of the opposing team from their death chariots (different rules apply here for offensive and defensive players).  Any player down on the field is fair game for decapitation.  The games are refereed by a special sect of the priesthood that does not control a team.  New punishments for rules violations are an expected part of the thrill of the league.  

Every Sunday the League games are played from sunup to sundown and viewership is mandatory for all who bear the Mark of the Beast.


Wednesday, May 13, 2015

Mark of the Beast


Revelation 13:16-17

16 And he causeth all, both small and great, rich and poor, free and bond, to receive a mark in their right hand, or in their foreheads:
17 And that no man might buy or sell, save he that had the mark, or the name of the beast, or the number of his name.

The Number of the Beast is 666 - William Blake
The Number of the Beast is 666 - William Blake

I am moving forward with my End of Days Mutant Future campaign idea.  I hope to start playing sometime in the next few weeks.

The eastern seaboard of the US and the islands of Japan were largely spared from the horrors visited on the rest of the world, and a dark mockery of civilization remains centered on these two areas.  The beast from the sea rules in Tokyo and the beast from the earth rules in New York City.  Within the confines of these two kingdoms the mutagenic dust from the Wormwood meteorite has no effect (suppressed by the powerful telepathic abilities possessed by both beasts).  All mutations within these kingdoms are caused by the beasts instead.  The kingdom of the beast from the earth (hereafter just "the beast") will serve as an evil empire backdrop in my campaign, with the PCs being from a nearby area.

The beast can speak like a dragon; charming or destroying those who hear it and bringing inanimate objects to life simply by uttering words in a terrible voice.


The beast has animated a huge idol of a dragon that the populace worships (and which destroys any who disobey the beast).  All members of the beast's kingdom must bear the mark of the beast (666) on their right hand or their forehead.  The mark causes 1-2 mental mutations and also allows line of sight telepathic communication between those with the mark.  Speaking out loud for anyone except the priesthood is a sin against the beast punishable by death. All communication must be done telepathically through the mark.

 The mark of the beast is normally invisible, but it glows brightly if a mental mutation is used or if the beast has taken direct control of the mark's bearer.  The beast can use its dragon voice once through the mouth of a controlled person (destroying the person utterly in the process).

The beast has created a priesthood which bestows the mark at birth. All aspects of society are tightly controlled by the priesthood, which rigidly enforces the beast's constantly changing laws. The priesthood is selected by the beast from the populace; priests and priestesses are usually selected at puberty.  The initiation ceremony is painful and sometimes fatal; it causes 1-2 physical mutations and 1 mental mutation.  These mutations are viewed as the blessing of the beast (even non-beneficial mutations).  Once initiated into the priesthood all ties with former family are expected to be cut, and the priests live only to carry out the wishes of the beast and to be initiated into mystery after mystery of the beast.  The priesthood has an intricate hierarchy with each level requiring a new initiation into a deeper understanding of the beast.  The beast loves to give conflicting directives to the different levels of initiates, adding to the confusion and terror the priesthood causes.

LinkWithin

Related Posts Plugin for WordPress, Blogger...