I have been really curious about the 4e Gamma World game since I first heard about it.
Of course, my wedding and honeymoon this summer have left me broker than I have ever been as an adult person, and my student loans are in repayment, and I have so far resisted the urge to buy all the booster packs. Because I have to confess, I am not one of those people who got all aghast about the use of cards and the inclusion of extra cards in booster packs.
I love cards. I used to play and collect Magic the Gathering back in high school, and while I haven't played that game in years I still get a kick out of the cards. All that glorious art... I could run many an awesome session of D&D using nothing but a bunch of Magic cards randomly dealt to me as a DM to give me inspiration. Come to think of it, I should do some Magic the Gathering inspired monster and magic posts over on my other blog. But anyway...
In a rare display of doing something other than sticking their collective heads farther into their collective arseholes, the good folks at Wizards have given us this.
http://wizards.com/dnd/article.aspx?x=dnd/4news/20101221
Follow the link and read the brief article if you want a discussion of how to use the character builder. It is free, totally awesome and I love it. It does not include the tech cards or the Alpha Mutations (the mutation that changes randomly with a card deal at the start of each session, if my sketchy understanding of 4e Gamma World is correct) that would be dealt to you at the game table and which are not permanent parts of the character.
Here is the link straight to the Character Builder for those of you who are American by gum and don't read instructions:
http://www.wizards.com/dnd/blank.aspx?x=dnd/4dnd/gwsheet
I am going to stop typing so I can go play around on this now.
Merry Christmas!

