That's right, Gamma World 2d edition... what 2e did you think I meant? Every Tuesday I will pick one of my favorite monsters from the fully illustrated bestiary included in the 2d edition Gamma World Basic Rules Booklet and convert it to Mutant Future. Today's monster is...
Kamodos (Thunder Lizards)
No. Enc: 1d4-2
Alignment: Neutral
Movement: 240' (80')
Armor Class: 0
Hit Dice: 15
Attacks: 1
Damage: 6d8 (bite) or 5d6 (tailslap)
Save: L10
Morale: 7
Hoard Class: XV (scattered around its lair)
There are few creatures more feared than the 59' tall Kamodos. While their imposing size and toothsome bite is bad enough, it is their earth-shaking roar and powerful mutations that send all who cross their path running. All Kamodos have a Willpower between 13-22 (1d10+12) and have a sixth sense that prevents them from being surprised.
Mutations: Accumulated Resistance (Heat), Disintegration, Damage Turning, Mental Barrier, Combat Empathy, Special (Sonic Blast: 50' range, 9d6 damage), Special (Will Force: double the effect of any mutation used during 1d4 minute duration, once per day)
This one is a real terror. You really don't want to make a Thunder Lizard angry - it will use Will Force and start letting loose the 27d6 damage Sonic Blasts!
Gamma World's answer to dragons if I do say so.
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