I used to think I had to spend hours creating a fully fleshed out place for the PCs to explore BEFORE the session (heck, before the campaign even started!). I treated it like an art project; I was creating a four-dimensional sculpture, and a lot of the time, I ended up creating tons of stuff that never saw the light of play.
What I do now is a lot more like studying for a test than creating an art project. After a campaign has been going for a while, it generates enough content that you really don't have to create much. It creates itself. You just have to sprinkle in some new spices and stir the ingredients around a bit to keep it from burning and sticking to the bottom of the pot. I look back at my notes from past sessions and refresh my memory with plot hooks that have slipped through the cracks. I think about new ways to connect all the things that have happened into a coherent framework. I think about what the logical responses would be to the PCs actions; responses from the other sentient actors on the scene, responses from the plant and animal life, responses from the land.
I have been getting to do a LOT of plotting and scheming lately, because both of my games took a couple week break over the holidays. On top of that, I got to fast forward time by a year and a half in my Mutant Future game as a result of some extra-dimensional portal hopping and 4-D teleporting done by the party.
A year and a half is FOREVER in game terms. My Mutant Future game has met for 48 sessions, and only a few months of game time has passed... until now! The party ended last session having just been reunited with Daybrak and the badders, and soon enough they will find out what Julius Corple has been up to underneath the ziggurut that he built on top of the military complex during the party's absence.
All I can say is it is going to be fun.
A year and a half is FOREVER in game terms. My Mutant Future game has met for 48 sessions, and only a few months of game time has passed... until now! The party ended last session having just been reunited with Daybrak and the badders, and soon enough they will find out what Julius Corple has been up to underneath the ziggurut that he built on top of the military complex during the party's absence.
All I can say is it is going to be fun.
Soo much fun
ReplyDeleteHopefully the session reports will be up soon. I want to know more about what's happened in the year-and-a-half since they planeshifted.
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